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Показано 31-45 из 71 сообщений
41.   (20.10.2009 15:48)
0  
ул. Космонавта Волкова дом 7 корпус 1, с 10 до 20 часов
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"Войковская" ул. Космонавта Волкова,д.7 +7(499)156-4141, + 7 (495) 933-4518, +7 (495) 564-8594
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"Пушкинская" ул. Тверская, 19 (в арке) целых 2-а этажа обуви, на 2-ом этаже спортивная обувь и одежда +7(495)694-58-47

40.   (20.10.2009 10:59)
0  
Эл.книжки
http://www.the-ebook.org/forum/viewtopic.php?t=9608
http://www.tehnolex.ru/e-store/allbooks/index.php
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Многоканальный: 725-43-10
Дежурный: 518-14-49
метро Охотный ряд, Столешников пер 11 офис 307

39.   (23.09.2009 11:02)
0  
Артур Меллер ван ден Брук, Андрей Васильченко
Миф о вечной империи и Третий рейх

38.   (14.09.2009 17:36)
0  
http://www.youtube.com/watch?v=i38jKuXeTps&NR=1 видел эту серию?

37.   (05.08.2009 15:03)
0  
Игра про организм, в котором игрок, управляя неким девайсом, уничтожает всяческие угрозы.
Это может быть не девайс, а нечто
не конкретно определенное (типа "Flower").
Цель - обеспечивать безопасность организма на протяжении всего его роста. Уровни делятся как по участкам организма,
так и по времени его взросления. Например, в младенчестве организму угрожаетпростуда, а в подростовом возрасте вирусы.
Нужно: определить в каком возрасте организма и что угрожает ему, выбрать саоме интересное с точки зрения геймплея,
разработать соответствующие уровни в хронологическом порядке.
"Life Force" (NES)

Игра про летающую тарелку по городу-базе.
Сеттинг - типа киберпанка, скайфай. Окружение - огромная локация "город-база", где игрок летает на неком устройстве, специально
оборудованном для выполнения различных заданий. Город доступен не весь сразу, а открывается посекторно. Для каждого задания
аппарат игрока оснащается специальными усовершенствованиями. у игрока есть убежище, которое является safe place''ом, но оно может
менять свое местоположение в процессе игры. Геймплей ГТА-подобный, но с сеттингом и особенностями скай-фая ( +та самая игра по

летательный девайс по городу ночью).

36.   (07.07.2009 12:51)
0  
гора мангуп и инкерманский монастырь

35.   (24.06.2009 16:41)
0  
HKEY_CURRENT_USERControlPanelSoundsRingTone0,в поле скрипта после w поставить 1,типа там есть apw3r,надо так:apw1r.

34.   (10.03.2009 18:13)
0  
HKLMSoftwareHTCVolumeOverlayDeafultPage поставь на 0.

Теперь первым при тапе на регулировку звука будет показываться вкладка Система.

33.   (10.03.2009 17:51)
0  
HLKMSoftwareHTCManila ключики HomeLSKPath, HomeLSKArguments, HomeLSKText - меняй по своему усмотрению.

32.   (13.02.2009 11:50)
0  
м. Марксистская м. Арбатская
м. Менделеевская м. Киевская
м. Щелковская м. Алексеевкая
м. Смоленская м. Аэропорт
м. Бауманская м. Бульвар Дмитрия Донского
м. Добрынинская м. Кузнецкий мост
м. Лубянка м. Профсоюзная
м. Тверская м. Тимирязевская
м. Фрунзенская м. Чертановская

31.   (27.01.2009 17:18)
0  
паганщицкие приятели
http://arvinger.livejournal.com/160818.html

http://chertobes.livejournal.com/78722.html

Anthracite (17:07:59 27/01/2009)
а, у тебя ж жж не работает...

Anthracite (17:09:50 27/01/2009)
Паганщик познакомился с каким-то паганистическим мастером ювелирных дел. Пиарит его работы:

http://ifolder.ru/10234609

30.   (09.10.2008 17:56)
0  
zephiroth leopard 10.5.2 for AMD v.2

29.   (10.09.2008 19:16)
0  
The near future...
When the scientists discovered a flooded Atlantis continent, a chain of circumstances led to appearance of two hostile races from parallel worlds on the Earth. One of them, the race of Aquoses, was trying to flood the planet for further colonization. The other race, Atlanteans, was ready to help against Aquoses but only those, who would accept their rule. Thus mankind started a war for their home...

What is Atlantis?
Atlantis is a real-time strategy with terramorphing and physical water. The gameplay is based on the combination of underwater, land and air battles. The results of battles are reflected on the global world map and change its appearance.

Unique Selling Points:
Real-time Terramorphing
Physical Water

Platform:
PC

Target audience:
+15 age group familiar with RTS genre

Attracted market segments:
Supporters of the RTS genre
Enthusiasts of hi-tech games
Fans of post-apocalyptical world

Key Game Features:

Real-time Terramorphing

Physical Water

Multi-Environment World

Non-linear storyline

Real-time Terramorphing
The transtormation of the landscape during the game changes strategic principles dramatically:

- Mining for resources creates real pits and mounds.
- Levelling of impassable terrain puts in practice attacks from unexpected sides.
- Higher grounds and deeper pits offer advantages against troops with low passability.

Physical Water
Live water together with terramorphing bring new dimension to the RTS genre:

- Water streams flood the ground, making it passable for aquatic units and impassable for land ones.
- Strong currents damage units and buildings and drag them with the flow.
- Dams allow sudden ambushes.

Multi-Environment World
During missions the player has to control the battle action in the aquatic environment, on the dry land and in the air.

Each race''s strategy implies changing of the landscape in order to make it advantageous for itself—either drain or flood parts of the map.

Non-linear Storyline
The player is able to start the next mission in various directions on the global map and thus to predetermine his storyline.

Due to the fact that each race dominates only within one environment, a continual struggle and repartition of the dry land and water ratio happen all the time.

Games that have
some similarities:

Starcraft
Command & Conquer 3
Ground Control 2
Aquanox 1 & 2
X-Com 2: Terror From the Deep
Warhammer 40000: Dawn of War

28.   (10.09.2008 19:15)
0  
Our projects
«Atlantis»
«Atlantis» is a sci-fi RTS with physical water and transformable landscape, also with the elements of planning on a global map. The action of the game takes place on the Earth in the nearest future.
«Atlantis» presents a new approach to the genre. Each of three races inhabits its own environment and locates its bases there: on land, under water and in the air. So, the fight for the territory gets a completely new go.
Use of terramorphing in real time along with physical water allows implementation of technical methods that were not used earlier, opportunity to change game maps according to your needs right during the game.

Our projects
«The Wall»
«The Wall» is a social first person action with an open gameplay. The action of the game takes place in a modern world, flooded with water as a result of a global warming. Totalitarian regimes rule a survived world. The player is a professional revolutionary who stirs up people against tyranny. Sparking civil disaffection with the help of sabotages and provocations, he organizes mass public demonstrations, strikes, riots and massacres. Using power of furious crowds, the player throws down a totalitarian regime and releases his people.
The peculiarity of the game is a new approach to the gameplay. For the first time the crowd in the gameplay is not a passive mute but mighty power that influences the gameplay and helps the player in his confrontation with enemies.

Our projects
The series of games for kids.
Since 2004 Burut CT has been practising the development of educational computer games for kids. During that time series of educational games, such as «Eureka», the main character of which is the kitten Znaika, was created.
Also the quest for kids called «Kesha: Have You Ever been to Tahiti?» based on the publications of Kurliandsky was released.

27.   (10.09.2008 19:15)
0  
Our Projects
«Ancient Wars: Sparta», «Ancient Wars: Fate of Hellas»
This is an epic story about the foundation and the fall of one of the most powerful and ancient states in which the character is going to rise from a common warrior to a legendary Spartan hero.
«Ancient Wars: Sparta» is a RTS which combines traditional rules of the genre with daring game ideas based on modern technologies. Besides splendid graphics, «Ancient Wars: Sparta» gives a unique game experience – an unprecedented level of environment interaction based on the realistic physical model. Nearly all objects in the game world obey physical laws.
Along with all this, the player will be able to equip his troops himself in the real time, seize weapons, ships and war animals of the enemy. During the game, the gameplay will be influenced by different environmental conditions: rain, snow, wind, the change of day and night, unevenness of landscape and so on.

Our Projects
«The Golden Horde»
«The Golden Horde» – is a RTS with an original game mechanics.
XII century. Invincible army of Mongols moves towards Europe. Crusaders baptize pagans with the help of fire and sword. Russia turned to be between the hammer and the anvil. Three nations will meet in a severe battle.
Such innovations, as rearmament of warriors right on a battle field, resource points, ice which cracks under the troops, are added to the gameplay.
«Hard to be a God»
«Hard to be a God» is a third person RPG, developed under licence. The storyline of the game is the continuation of the book with the similar title of well known Soviet sci-fi writers Strugatsky Brothers. The main character – a local graduate from the academy of reconnaissance. He is to visit a rebellious Arkanar to liquidate instigators of a revolt and collect information about mysterious Rumata Estorian. But step by step the hero finds himself in a conflict of a planet standard in which the Earthmen themselves are involved.
Among the features of the game there is an interesting game universe, unique role system, battles on horses, dynamic fights in real time and high-tech earth gear as alternative to usual magic.


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